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Released in June 1996, Quake received many updates to ride the triple technological shock-wave of the late 90s. Originally a DOS, software rendered, LAN oriented game, Quake transitioned to Windows with winquake, gained 3D hardware acceleration with vquake/glquake, and got a dedicated deathmatch fork with QuakeWorld (qwcl/qwsv).
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No babies required a shunt for hydrocephalus before hospital discharge.